Search found 160 matches
- 18 Aug 2017, 22:41
- Forum: Other questions
- Topic: Some issues/requests for Xpadder
- Replies: 2
- Views: 5582
Re: Some issues/requests for Xpadder
RE ISSUE #1 Sounds like the old while held problem. If that is still an issue in the latest version, please see this thread: While Held Workaround ISSUE #4 Try edting profiles using the Debug-Virtual Controllers menu (enabled under settings>>Options>>Window>Show Debug Settings) ISSUE #7 there is an ...
- 21 Jun 2016, 13:30
- Forum: PC
- Topic: The Steam Controller
- Replies: 3
- Views: 5664
- 24 Dec 2015, 10:08
- Forum: Other questions
- Topic: I changed my email, how do I download the latest copy now?
- Replies: 2
- Views: 3687
Re: I changed my email, how do I download the latest copy now?
Changing your forum email Does not seem to work for download. I Tested that theory, and changed my forum email to an alias and was not able to get an activated email sent to the new address. (a download help link as usual but the email was not activated) So it looks like the email registered to your...
- 03 Nov 2015, 22:12
- Forum: Xpadder not working in game
- Topic: Xpadder swtor Window 10 not working ingame
- Replies: 1
- Views: 3489
Re: Xpadder swtor Window 10 not working ingame
Try the run as admin trick. It usually works with this kind of issue.
- 03 Jul 2015, 21:48
- Forum: How do I do this assignment? Mouse actions
- Topic: Invert mouse on click
- Replies: 2
- Views: 4477
Re: Invert mouse on click
So you would like the mouse to be inverted when holding a button. This can be done using sets. Depending on how you like it you can chose to have it do this while the button is held or toggle it. On set 1 configure your normal mouse behavior. Right click on the button which will alter the mouse beha...
- 09 Apr 2015, 16:02
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter
Oke_Doke wrote:Jeeze, that code idea would work really well why didn´t you follow up on it, Oke_Doke? ;-)
Whelp, better late than never. Weekend Project!
- 09 Apr 2015, 15:56
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter
Jeeze, that code idea would work really well why didn´t you follow up on it, Oke_Doke? ;-)
- 09 Nov 2014, 16:42
- Forum: Multiplayer/multi-controller problems
- Topic: How to configure 2 Logitech extreme 3d pro to use at the same time
- Replies: 1
- Views: 3917
Re: How to configure 2 Logitech extreme 3d pro to use at the same time
Each controller connected to your pc should be detected automatically and available as its own tab within Xpadder. You can switch tabs and configure each separately. Both profiles should be active and respond to their own input.
- 09 Nov 2014, 16:24
- Forum: PC
- Topic: Minespin MB-2113
- Replies: 2
- Views: 6579
Re: I CAN'T FIND A CONTROLLER IMAGE FOR MY CONTROLLER PLEASE HELP !!!!!
You can still use your controller without an image. The image is simply a visual guide. You can use a generic image if you like. I recommend one of my universal themed controllers. http://lh5.ggpht.com/_DkSdnxH_Zrg/TOkQqUCKxLI/AAAAAAAAB0M/5WQFTElUWgI/ClassicCarbon_v2_black.png If you absolutely must...
- 31 Aug 2014, 11:59
- Forum: Game Profiles
- Topic: Profile Converter (Alpha)
- Replies: 16
- Views: 20609
Re: Profile Converter (Alpha)
Looks like it is time to revisit the Profile converter and update it to allow for new controller definitions.
- 17 Jul 2014, 16:34
- Forum: Other questions
- Topic: Can I get Xpadder to stay displayed while in game to learn cntrls?
- Replies: 1
- Views: 3133
Re: Can I get Xpadder to stay displayed while in game to learn cntrls?
You might try looking for window (Always on top) programs. The limits being running the game in a window/fullscreen window-borderless mode. Or putting xpadder on a spare monitor. Please see this thread for more info: http://xpadder.com/forum4/viewtopic.php?f=188&t=4959&p=20292&hilit=Always+on+top#p2...
- 25 Feb 2014, 09:52
- Forum: Other questions
- Topic: turbo is cant wodk if i have not to definitions any key
- Replies: 2
- Views: 3749
Re: turbo is cant wodk if i have not to definitions any key
Xpadder is about mapping keyboard and mouse input to a gamepad. (Emulating keyboard/mouse on a gamepad) I believe your talking about gamepad emulation. Something Xpadder is not designed to do. Short answer: The simplest solution is to just assign and turbo the equivalent keyboard input. I understand...
- 21 Feb 2014, 07:10
- Forum: Sets
- Topic: How to stop accidentally changing to an unwanted set...
- Replies: 1
- Views: 3992
- 13 Feb 2014, 08:51
- Forum: Other questions
- Topic: Keyboard profile
- Replies: 2
- Views: 3983
Re: Keyboard profile
Responses to similar request here: Alpha Numeric Keyboard
- 13 Feb 2014, 08:36
- Forum: AutoProfile problems
- Topic: How to unload profile when game quits?
- Replies: 3
- Views: 5145
Re: How to unload profile when game quits?
One would expect that with <None> <Default> activated that it would fall back to a blank profile when an application closes. However, <None> seems to mean "take no action". An existing profile must be specified to fall back to when no other programs are running. Set the Autoprofile entry to your pre...
- 13 Feb 2014, 07:43
- Forum: Other questions
- Topic: Always-on-top, Nearly Tranparent, Key Reference
- Replies: 1
- Views: 4178
Re: Always-on-top, Nearly Tranparent, Key Reference
My apologies for replying so late. I'll reply anyway in case your still looking for a solution or for others seeking similar information. To keep Xpadder visible while using another application, there are a few options available. If you have a spare monitor available you can run the application full...
- 11 Feb 2014, 16:49
- Forum: How do I do this combo/sequence?
- Topic: Key sequence that requires a special character
- Replies: 1
- Views: 3058
Re: Key sequence that requires a special character
Use the key combination that would produce the special character when typing it. For example, with an English (EN-US) keyboard configuration, Shift+3 produces the hash symbol. while alt gr+4 produces the dollar sign. The sequence to produce the text "#clear$" would be something like the following. L...
- 07 Feb 2014, 15:45
- Forum: Theme Images
- Topic: STAR WARS _47 Xpadder Theme & 13 Controller Images (*Last Update- 10.11.2014*)
- Replies: 9
- Views: 12131
Re: STAR WARS _29 Xpadder Theme & 11 Controller Images (*Last Update- 07.02.2014* + 16 New Theme Ima
Your images require a Microsoft account to view. You should consider hosting images in a way that does not require any additional registration to view. Or at least Indicating the Ms login requirement in the original post.
- 26 Jan 2014, 02:15
- Forum: Multiplayer/multi-controller problems
- Topic: Multiple controllers with multiple profiles
- Replies: 9
- Views: 10243
Re: Multiple controllers with multiple profiles
I cannot give you a real solution and it's not my turn to possibly add such a feature, but I understand your problem from my own experience. Although with only up to three controllers but partially only using the third one for specific games (or only using the first one but having at least to creat...
- 23 Jan 2014, 17:30
- Forum: Other questions
- Topic: Using eight directions with XBox 360 Pad...I don't know how!
- Replies: 1
- Views: 3049
Re: Using eight directions with XBox 360 Pad...I don't know how!
Setting the analog stick to 8 way with out manually assigning directions to the diagonals will cause the problem you describe. If the game is controlled with wsad or arrows there are default configurations for this. In Xpadder's main window, click the tool icon next to the analog stick and pick eith...
- 13 Jan 2014, 00:55
- Forum: Theme Images
- Topic: AUTO - RACER _59 Xpadder Theme + 6 Controller Images (Designs for Racing-Gamers & Car-Lovers)
- Replies: 6
- Views: 10059
Re: AUTO - RACER _59 Xpadder Theme + 6 Controller Images (Designs for Racing-Gamers & Car-Lovers)
So many themes!
I must admit "citroen" doesn't exactly sound like it would be plastered on the hood of such a magnificent red blur demon.
I must admit "citroen" doesn't exactly sound like it would be plastered on the hood of such a magnificent red blur demon.
- 13 Jan 2014, 00:49
- Forum: PlayStation
- Topic: Official Sony DualShock 4 for PlayStation 4
- Replies: 17
- Views: 88542
Re: Official Sony DualShock 4 for PlayStation 4
The DS4 is one sexy device. Looks like it's worth picking up one for PC despite not yet owning a PS4.
- 07 Jan 2014, 05:15
- Forum: Problems detecting controller buttons, triggers or other
- Topic: I'm new here. I have a generic game pad. Please help me.
- Replies: 1
- Views: 3267
Re: I'm new here. I have a generic game pad. Please help me.
Hello gary in vermont, hows the weather over there? ;) You've got some kind of PlayStation controller look-alike. I have no experience with this device but, I do have a generic PlayStation adapter which might have similar properties. I tried using the logitech image. A PlayStation DuelShock controll...
- 05 Jan 2014, 22:03
- Forum: How do I do this combo/sequence?
- Topic: Analog stick distance --> turbo speed
- Replies: 1
- Views: 3004
Re: Analog stick distance --> turbo speed
I haven't dabbled with modulation tricks myself but here is what I found.
This thread has some helpfull examples.
Primal fear's example appears to use long repeating sequences within distance zones to create the pulse width modulation effect your looking for.
This thread has some helpfull examples.
Primal fear's example appears to use long repeating sequences within distance zones to create the pulse width modulation effect your looking for.
- 14 Dec 2013, 15:54
- Forum: Problems detecting controller buttons, triggers or other
- Topic: ps2 controller problems
- Replies: 3
- Views: 4313
Re: ps2 controller problems
It looks identical to my PU203 , a generic blue triangle thing with no markings, I'm guessing this kind of device is common. Yet its showing its age in regards to driver support. When I got mine, It came with a small USB joystick driver disk. With drivers for a number of different playstation to USB...
- 13 Dec 2013, 19:40
- Forum: Problems detecting controller buttons, triggers or other
- Topic: ps2 controller problems
- Replies: 3
- Views: 4313
Re: ps2 controller problems
What type of adapter are you using to connect the ps2 controller to your machine? If you can, check the documentation for that adapter for possible troubleshooting information. No analog or other missing functions usually comes down to driver or configuration issues with the device.
Happy 13th.
Happy 13th.
- 16 Oct 2013, 18:49
- Forum: How do I do this assignment? Mouse actions
- Topic: Map multiple mouse actions to one command
- Replies: 4
- Views: 5416
Re: Map multiple mouse actions to one command
Not currently. There was some talk of a Set cursor position slot or something along those lines as a future Feature. Development by Jonathan is still active behind the scenes. Here is another thread discussing similar issues. Wherein Jonathan mentions the feature. http://xpadder.com/forum4/viewtopic...
- 16 Oct 2013, 10:54
- Forum: How do I do this assignment? Mouse actions
- Topic: Map multiple mouse actions to one command
- Replies: 4
- Views: 5416
Re: Map multiple mouse actions to one command
Open the Advanced Assignment Window on the button you want to script the mouse sequence. 1 Select a time interval from the Time: buttons. 2 Place a light blue "Tap Time" Button. ---- if the Time interval is wrong you can change it by highlighting the slot and selecting a new time interval from the "...
- 14 Oct 2012, 18:06
- Forum: Other questions
- Topic: Logitech 3D Pro Joystick Profile Issue. Simultaneous Button Presses Not Recognized.
- Replies: 7
- Views: 6366
Re: Logitech 3D Pro Joystick Profile Issue. Simultaneous Button Presses Not Recognized.
Primal Fear wrote: He's the profile creator himself.
- 14 Oct 2012, 04:22
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Logitec F710 left stick problems
- Replies: 2
- Views: 3532
Re: Logitec F710 left stick problems
weird. Ok, Lets see if we can identify what's happening here. Open the Controller Properties window and try to identify the names of the axis. Twist the left analog stick around. If you don't see green bars sliding around, or all you see is the "POV" directions firing then it might be a problem with...
- 13 Oct 2012, 20:48
- Forum: Other questions
- Topic: Issue with GW2
- Replies: 3
- Views: 4326
Re: Issue with GW2
The button configuration visibly changes back to what it should be, then I can bounce back over to GW2. This sucks tremendously when in combat! Are you familiar with sets in xpadder? By your description it sounds like your profile has set selectors on a couple of buttons. Forgive me if you already ...
- 12 Oct 2012, 21:42
- Forum: Other questions
- Topic: Logitech 3D Pro Joystick Profile Issue. Simultaneous Button Presses Not Recognized.
- Replies: 7
- Views: 6366
Re: Logitech 3D Pro Joystick Profile Issue. Simultaneous Button Presses Not Recognized.
Specifically which two buttons in that profile are causing the problem? The only scenario's where I've encountered mutual exclusivity is with either opposing directions or in cases where analog triggers share the same axis. That profile for Pioneer has a rather lengthy description about analog confi...
- 12 Oct 2012, 16:17
- Forum: Other questions
- Topic: button on bottom right of xpadder
- Replies: 1
- Views: 2966
Re: button on bottom right of xpadder
buttons can have assigned names (see the Abc text field in the "Assignment:" window.)
Abc button toggles these names.
Abc button toggles these names.
Code: Select all
;--- Xpadder Profile Data ---
DataType=Profile
Version=2012.05.01
Name=(Untitled profile)
Set1Button1Name=Labled button
- 04 Oct 2012, 18:32
- Forum: How do I do this combo/sequence?
- Topic: Combining two mouse operations.
- Replies: 1
- Views: 2892
Re: Combining two mouse operations.
After assigning a mouse to a stick you can add a right click to each direction manually. Click on a stick direction in Xpadder and then the "Advanced..." button to open the Advanced Assignment window. Then add a "Right Mouse Button" slot to the sequence next to the Mouse Move [Direction] slot, then ...
- 26 Sep 2012, 08:46
- Forum: Other questions
- Topic: Issue with GW2
- Replies: 3
- Views: 4326
Re: Issue with GW2
Hmmn UAC issue perhaps?
I don't see anything out of the ordinary in the GW2 update GW2-Update Notes September 25th 2012.
I don't see anything out of the ordinary in the GW2 update GW2-Update Notes September 25th 2012.
- 22 Sep 2012, 10:26
- Forum: Other questions
- Topic: Help with last few button (Guild Wars 2)
- Replies: 7
- Views: 6638
Re: Help with last few button (Guild Wars 2)
The button is acting as both the toggle for right mouse button and About Face action.
Holding the button for longer than a quarter of a second should toggle off the right mouse button.
Change the X button to which ever key GW2 uses for the About Face action.
Holding the button for longer than a quarter of a second should toggle off the right mouse button.
Change the X button to which ever key GW2 uses for the About Face action.
- 21 Sep 2012, 14:58
- Forum: Other questions
- Topic: Help with last few button (Guild Wars 2)
- Replies: 7
- Views: 6638
Re: Help with last few button (Guild Wars 2)
Argh,i had it inside out again. Thanks!
- 20 Sep 2012, 23:17
- Forum: Other questions
- Topic: Help with last few button (Guild Wars 2)
- Replies: 7
- Views: 6638
Re: Help with last few button (Guild Wars 2)
Here's an auto Toggle solution that doesn't require any sketchy set switching. It uses a looooooong TapTime for the Right Mouse Button ;--- Xpadder Profile Data --- DataType=Profile Version=2012.05.01 Name=(Untitled profile) Set1Button1Slots=RELEASE ZONE 0.01s,X,PAUSE 0.01s,TAP TIME 10m00.00s,Right ...
- 20 Sep 2012, 22:44
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter
Yup that's possible with parameters. Something like Converter.html?xc=892046c100ba the profile can just get if it's there. easy.
- 20 Sep 2012, 20:46
- Forum: Other questions
- Topic: Help with last few button (Guild Wars 2)
- Replies: 7
- Views: 6638
Re: Help with last few button (Guild Wars 2)
Right Mouse is for dragging the camera around yes? I haven't had the pleasure of playing GW2 yet but it sounds like the same deal as GW1. You could double bind the mouse stick with right mouse button. That way when ever you use the mouse stick the right mouse button ticks on. Just let go of the stic...
- 20 Sep 2012, 09:10
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter Hypothetical Wizard scenario
Wizard [X](close overlay) Before using this Wizard, Connect the gamepad you want to use to your pc. Open Xpadder and make sure the sticks Dpad buttons and triggers have been added to Xpadders controller "layout". Then [helplink]paste in[/helplink] this special Wizard Profile. ;--- Xpadder Profile Da...
- 20 Sep 2012, 07:05
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter
OK here's another quirky idea. Pasting in a Controller layout from xpadder, if the buttons where arranged according to a standard diagnostic image. (triggers go here, face buttons go here, etc..) The converter could then determine the buttons purpose by reading the coordinates. This generates a code...
- 20 Sep 2012, 06:36
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter Next Version
The idea of manual controller conversion popped into my mind yesterday and primal brought up RandomClown's previous proposal to use a test profile to generate a unique conversion for less popular controllers. There's no reason why we can't have it both ways. Giving the user power to make custom conv...
- 20 Sep 2012, 05:18
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Playstation 3 DS3 Pressure Sensitive buttons
- Replies: 7
- Views: 6445
Re: Playstation 3 DS3 Pressure Sensitive buttons
Yes that's good, it's much faster than the user manually marking the template profile, less error prone.
And should be easy enough.
And should be easy enough.
- 19 Sep 2012, 20:52
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Playstation 3 DS3 Pressure Sensitive buttons
- Replies: 7
- Views: 6445
Re: Playstation 3 DS3 Pressure Sensitive buttons
No i hadn't realized this i'll add this to the converter. (I should consider adding a manual conversion option for future situations where the target profile is not among the common sets.) step 1. User pastes in the profile they want to use. step 2. User pastes in a template profile marked with the ...
- 19 Sep 2012, 06:52
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Playstation 3 DS3 Pressure Sensitive buttons
- Replies: 7
- Views: 6445
Re: Playstation 3 DS3 Pressure Sensitive buttons
This 20 button limit is getting annoying, Xpadder lists 32 possible button objects in the D-pad Drop-down lists.
I wonder if there is a way to work around DS3_Tool GUI and directly assign higher button numbers in a configuration file somewhere?
Digging deeper
I wonder if there is a way to work around DS3_Tool GUI and directly assign higher button numbers in a configuration file somewhere?
Digging deeper
- 18 Sep 2012, 18:11
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Playstation 3 DS3 Pressure Sensitive buttons
- Replies: 7
- Views: 6445
Re: Playstation 3 DS3 Pressure Sensitive buttons
Ah I see, should the top state switch off when the down state is active you think? Another thing I'm considering is compatibility with the extant game profiles. Instead of using the left over buttons I've remapped the button numbers in order from top to bottom. Either I should add this new arrangeme...
- 18 Sep 2012, 12:46
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Playstation 3 DS3 Pressure Sensitive buttons
- Replies: 7
- Views: 6445
Playstation 3 DS3 Pressure Sensitive buttons
https://lh4.googleusercontent.com/-QTd1764_-Ts/UFhW_yH_hUI/AAAAAAAADoc/tYLxIY96ZJw/s524/PreshureAnim.gif ;--- Xpadder Controller Data --- DataType=Controller Version=2012.05.01 Name=DS3PresureSensitiveAnalog Button1Location=417,65 Button2Location=449,97 Button3Location=417,129 Button4Location=385,9...
- 18 Sep 2012, 12:21
- Forum: Problems detecting controller buttons, triggers or other
- Topic: PS3 Tilt + Analog
- Replies: 5
- Views: 6125
Re: PS3 Tilt + Analog
And the buttons are still pressure sensitive. So yea "Ad-nauseumaxis" might be apropos in the most literal case.
- 18 Sep 2012, 07:32
- Forum: Problems detecting controller buttons, triggers or other
- Topic: PS3 Tilt + Analog
- Replies: 5
- Views: 6125
Re: PS3 Tilt + Analog
Six-axis is not a misnomer. It doesn't apply to only the controller's motion but to the sum of all of the available analog inputs. When you use DXinput, If you don't count the triggers or d-pad, the ds3 really does send up to 6 axis inputs. This is an example of what you would see with all the axis ...
- 27 Jul 2012, 11:15
- Forum: How do I do this assignment? Mouse actions
- Topic: Setting Mouse Location?
- Replies: 3
- Views: 4715
- 18 Jul 2012, 14:17
- Forum: Other questions
- Topic: analog sticks
- Replies: 2
- Views: 3271
Re: analog sticks
Similar Question and solutions here: This trigger is not analog. (PS3 RF pad)
- 18 Jul 2012, 14:05
- Forum: Problems detecting controller buttons, triggers or other
- Topic: This trigger is not analog. (PS3 RF pad)
- Replies: 2
- Views: 4522
Re: This trigger is not analog. (PS3 RF pad)
note: if you can use your controller with xpadder without motioninjoy then, if you know the name of the analog input for the triggers (check the "Controller Properties" window in xpadder), you can bypass the trigger detect button and directly set the left and right triggers as analog. (e.g. <-- Axis...
- 19 Jun 2012, 13:24
- Forum: Problems detecting controller buttons, triggers or other
- Topic: PS3 Tilt + Analog
- Replies: 5
- Views: 6125
PS3 Tilt + Analog
I thought I would share my solution to getting everything working with the ps3 controller in xpadder. I really wanted the Tilt inputs and use of the triggers * and analog sticks. (all at once that is) This is what i came up with. Step1: In motioninjoy's DS3 tool: I added the tilt axis as a slider an...
- 14 Jun 2012, 11:10
- Forum: Theme Images
- Topic: DynamicTheme GuildWars 2 (concept art)
- Replies: 3
- Views: 5292
DynamicTheme GuildWars 2 (concept art)
The graphical assets for these Dynamic Themes are available at the GuildWars2 homepage. http://www.guildwars2.com/en/media/asset-kit/ Norn Theme layer https://lh5.googleusercontent.com/-kYGUBuEmlgY/T9yDY2uQzUI/AAAAAAAACj0/SOYB2Oo3YBg/s520/GuildWars2Norn.bmp Controller layer https://lh3.googleusercon...
- 13 Jun 2012, 20:27
- Forum: Theme Images
- Topic: Controller Setup Grid: "OCD"
- Replies: 2
- Views: 4424
Re: Controller Setup Grid: "OCD"
You can always switch it out when your done moving things around.
Think of them as guides in PhotoShop.
Think of them as guides in PhotoShop.
- 13 Jun 2012, 19:43
- Forum: Theme Images
- Topic: Controller Setup Grid: "OCD"
- Replies: 2
- Views: 4424
Controller Setup Grid: "OCD"
https://lh4.googleusercontent.com/-bZFCDhwK3K4/T9jeG5LOqaI/AAAAAAAACfE/Uxk9XY1RqO4/s512/OCD.png A guide for getting the placements of your buttons just right. Please your inner Obsessive Compulsive. https://lh3.googleusercontent.com/-NKkxAFy6_as/T9jf8lFrDxI/AAAAAAAACfg/exhKXvRuLRA/s546/OCDscreensho...
- 23 Mar 2012, 18:36
- Forum: Other questions
- Topic: Toggle Default
- Replies: 28
- Views: 20653
Re: Toggle Default
So you want a button pressed when the stick is at center.. I think Primal Fear just came up with a solution to a similar question.
http://xpadder.com/forum4/viewtopic.php?f=21&t=3604
http://xpadder.com/forum4/viewtopic.php?f=21&t=3604
- 15 Mar 2012, 11:23
- Forum: Xpadder not working in game
- Topic: After Game Booster download, Xpadder doesn't work
- Replies: 2
- Views: 3936
Re: After Game Booster download, Xpadder doesn't work
Game Booster 3 also allows you to tweak your system for top PC performance. By temporarily shutting background processes and unnecessary Windows services, cleaning RAM, and intensifying processor performance, Sounds like game booster is suppressing Xpadder's process from running or otherwise starvi...
- 07 Mar 2012, 10:23
- Forum: Other questions
- Topic: problems using with steam
- Replies: 2
- Views: 3779
Re: problems using with steam
Try starting Xpadder by using right-click>>"Run as administrator".
This usually works when ever Xpadder doesn't seem to do its job in a particular game.
This usually works when ever Xpadder doesn't seem to do its job in a particular game.
- 29 Feb 2012, 13:57
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Discussion: Profile Converter
Split the Profile Converter topic into this Discussion thread. The app's development status thread is here.
- 18 Feb 2012, 12:56
- Forum: Game Profiles
- Topic: Profile Converter (Alpha)
- Replies: 16
- Views: 20609
Re: Profile Converter (Alpha)
Added a simple Xpadderish theme to the converter.
Profile Converter
Profile Converter
- 05 Feb 2012, 10:27
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Profile Converter (Alpha)
Super Another thing that can be done: - 1 profile with every button name is set to a character [button1=A, etc] - The person then loads that profile to any gamepad & press the physical buttons in a specific order in a web-form/program - The conversion engine then compares the diff & swaps the keys ...
- 19 Dec 2011, 17:41
- Forum: Sets
- Topic: Fully Execute Sequence Before Changing Sets
- Replies: 3
- Views: 4959
Re: Fully Execute Sequence Before Changing Sets
Maybe this Could help you. Set Switching Timers & Delays As long as the delay is at least as long as the time of the sequence you want to wait for, it could work.
- 07 Dec 2011, 10:00
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Profile Converter (Alpha)
I'll be away from the planet for a while I hope to be back in the spring to continue on some of these ideas about editing and managing profiles with javascript. Happy Hollidays Everyone.
- 28 Nov 2011, 01:16
- Forum: Other questions
- Topic: Swap Button Assignments
- Replies: 4
- Views: 4875
Re: Swap Button Assignments
Yea i tried that already and the conversion features are a problem when trying to swap at the same time. a separate script will be much easier.
- 27 Nov 2011, 12:07
- Forum: Other questions
- Topic: Swap Button Assignments
- Replies: 4
- Views: 4875
Re: Swap Button Assignments
The fastest way would be to copy the profile into a text editor and edit the buttons manually. Just swaping the button numbers should do the trick. e.g. Set1Button9 >>> Se1Button10 and vice versa. ' I'm working on a tool that does this sort of thing automaticaly in this post . It converts profiles t...
- 22 Nov 2011, 08:21
- Forum: Other questions
- Topic: Playstation Dualshock 2 versus Dualshock 3
- Replies: 6
- Views: 6003
Re: Playstation Dualshock 2 versus Dualshock 3
A properly functioning adapter should allow you to use every input on the gamepad. I believe my particular brand was a My-link Duel (or at least an identical copy of it.). It works well enough just plug and play but it does come with a disk of drivers and support information. After a bit of searchin...
- 22 Nov 2011, 07:13
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Profile Converter (Alpha)
By selecting "Publish to the Web" your given options to display the contents of the spreadsheet into a variety of formats (WebPage,Html embed, CSV, TXT,PDF,ATOM,RSS,XLS,ODS). You also have control over which cells to display. The document format and which cells are displayed in the page are determin...
- 22 Nov 2011, 06:15
- Forum: Other questions
- Topic: Playstation Dualshock 2 versus Dualshock 3
- Replies: 6
- Views: 6003
Re: Playstation Dualshock 2 versus Dualshock 3
I loaned out my adapter recently so I can't confirm this. I've never noticed this issue when using Dualshock2 controllers. I've been able to use the entire controller on pc games with or without Xpadder. So the Dpads do not respond when using the analog sticks or are you unable to use the Dpad at al...
- 19 Nov 2011, 19:53
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
For Xpadder this is not really an option as Jonathan wants it as lightweight as possible. And having the data for dozens controllers integrated means much more data, so much higher program size. I would imagine it would also be a headache to keep up to date. The only thing that could improve what O...
- 19 Nov 2011, 12:58
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
I guessed by the pattern that its button 11 and 12.
- 19 Nov 2011, 09:16
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
I think the best solution here is a (swap shoulders/triggers) option. Then they can chose which profile type they want to have this configuration on.
- 18 Nov 2011, 23:29
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
ah yes the damn z axis. I guess Thats why you see what is essentially the ps2 profile on the ps3 controller. Sacrificing analogue input in favor of digital to eliminate mutually exclusive triggers. Here's where I cheat a little with the button assignments. I double assign the triggers as both digita...
- 18 Nov 2011, 22:45
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
How do you mean?What's with alternative PS3 layout?
- 18 Nov 2011, 21:10
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
your right reverse order should solve that. i was thinking about appending the expression but just flipping the loop is better.
- 18 Nov 2011, 20:47
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
Could you post your input profile? I'm sure it has something to do with the regular expressions. that thing was kicking my but for hours. (fixing) EDIT: Arggh of course it replacing Button1 from Button10.... :shock: :x var suffix = suffix(); var s = 3 = RegExp(was[n]+suffix[s],"g"); ~ //~~~~~~~~~~~~...
- 18 Nov 2011, 19:34
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
Thanks for the great idea naming problem variables "NUMBER" instead of "#"; This Array based conversion. uses an imaginary "KEY" profile as the base translation between profiles. Arrays means it will be easier to add new controllers to the listed conversion arrays. <html><head><title>XpadderProfileC...
- 17 Nov 2011, 22:00
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
the ps3 triggers are insanely sensitive on 0 deadzones I can shake the controller and the triggers will fire. Good idea with including DeaDzones for motioninjoys. We can add that if we want. Now that we have a technique manipulating the profile with javascript is a no brainer. :keen: Good idea again...
- 17 Nov 2011, 21:27
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
Yep I have a ps3 controller* I can use for testing. Knock yourself out, I'll add some "from" and "to" selection options and populate them to what you have so far. For simplicity I'll use the Xbox360 mapping as the key step for translating between profiles. As for the design, i'll slap on a few style...
- 17 Nov 2011, 19:06
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
Something like this should work. <html> <title>Xpadder Xbox to Ps3 (Alpha2)</title> <head> <script type="text/JavaScript"> <!-- function xboxToPs3() { //get the posted text from xboxInput var profile = document.getElementById("xboxInput").value; //begin conversion using replace() //Xbox360 to PS3 //...
- 17 Nov 2011, 15:22
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
We could use some simple javascript and a form to do this same thing so its both online and foolproof.
Javascript Replace.
Javascript Replace.
- 11 Nov 2011, 17:51
- Forum: Game Profiles
- Topic: Discussion: Profile Converter
- Replies: 49
- Views: 43077
Re: Layout Conventions
Yea good idea with the spreadsheet. You probably know that Images can be included in the controller data. Only it's just a little to large [understatement] to fit in a post. There are a few solutions here. 1. Find the most common layout conventions and present a layout file for each. 2. Rename the e...
- 11 Nov 2011, 11:54
- Forum: Game Profiles
- Topic: Profile Converter (Alpha)
- Replies: 16
- Views: 20609
Profile Converter (Alpha)
This is an early Apha for a profile conversion tool. Xpadder Profile Converter There are many great profiles available in the in the Xpadder forum. The Xpadder Profile Converter Is a tool developed by the Xpadder community to make these profiles available to use on as many standard gamepads as possi...
- 05 Nov 2011, 10:41
- Forum: Other questions
- Topic: Button Presses Stick
- Replies: 1
- Views: 3632
Re: Button Presses Stick
If the trigger is analog you may need to increase the size of the dead-zone. Click on the trigger's circular wrench icon to open the settings window. http://xpadder.com/helpimages/Settings/trigger_settings.JPG i have a Saitek controller with triggers that have gone to crap, i bump my dead-zones way ...
- 03 Nov 2011, 09:22
- Forum: Other questions
- Topic: Logitech G-keys
- Replies: 5
- Views: 5208
Re: Logitech G-keys
Yea i'm guessing g-keys is a plugin for the keyboard? Which has extra non standard keys. IDK if even it's detectable by Xpadder. I would try clearing the key of macros and then attempt to assign it to the gamepad in Xpadder. If it works you can then reload your macro's and try using them through the...
- 24 Oct 2011, 19:35
- Forum: Other questions
- Topic: Help with movement on left analog stick
- Replies: 5
- Views: 5192
Re: Help with movement on left analog stick
Could you post a code snippet or two of the assignments your having problems with?
- 20 Oct 2011, 15:49
- Forum: Sets
- Topic: Set Switching Timers & Delays
- Replies: 2
- Views: 4329
Re: Set Switching Timers & Delays
Thanks for the tip. I've made the change to the examples.
- 20 Oct 2011, 14:56
- Forum: Sets
- Topic: Set Switching Timers & Delays
- Replies: 2
- Views: 4329
Set Switching Timers & Delays
Stumbled on a funny side effect of mixing sequences and set selectors while trying to work out a tap hold for set switching with Errol. Xpadder is polite enough to wait for a sequence on the same button as a set selector to finish before releasing the button and switching to the next set. This can b...
- 19 Oct 2011, 19:59
- Forum: Game Profiles
- Topic: Cursed Mountain
- Replies: 2
- Views: 4096
Re: Cursed Mountain
Cool, I didn't realize this was out for pc. Strange to think about playing this without motion control. Does it use mouse gestures instead?
- 19 Oct 2011, 14:44
- Forum: Sets
- Topic: Need help to make a double command using a keyboard key & Sets!
- Replies: 15
- Views: 11762
Re: Need help to make a double command using a keyboard key & Sets!
Confirmed, although its while held that's causing the problem for me. Double tapping x using while held causes the switching problem. this seems to work. with out any problems (default key-tap time is .02s) ;--- Xpadder Profile Data --- DataType=Profile Version=2011.06.16 Name=(Untitled profile) Set...
- 19 Oct 2011, 14:35
- Forum: Sets
- Topic: Need help to make a double command using a keyboard key & Sets!
- Replies: 15
- Views: 11762
Re: Need help to make a double command using a keyboard key & Sets!
ah yes i forgot about the key press times!
- 19 Oct 2011, 13:43
- Forum: Sets
- Topic: Need help to make a double command using a keyboard key & Sets!
- Replies: 15
- Views: 11762
Re: Need help to make a double command using a keyboard key & Sets!
curious its working for me, i made a manual edit to the solution above and must have deleted something. The while held workaround works with this as well. ;--- Xpadder Profile Data --- DataType=Profile Version=2011.06.16 Name=(Untitled profile) Set1Button2Slots=A Set1Button5Turbo=1 Set1Button5TurboR...
- 19 Oct 2011, 13:11
- Forum: Sets
- Topic: Need help to make a double command using a keyboard key & Sets!
- Replies: 15
- Views: 11762
Re: Need help to make a double command using a keyboard key & Sets!
HOLD UP! I think i have figured this out. ;--- Xpadder Profile Data --- DataType=Profile Version=2011.06.16 Name=(Untitled profile) Set1Button5SetSelect=1 Set2Button5Slots=RELEASE ZONE 0.01s,X,RELEASE ZONE 0.30s Set2Button5SetSelect=0 it blinks set b erm i mean set 2 but that might be acceptable. ED...
- 19 Oct 2011, 11:21
- Forum: Sets
- Topic: Need help to make a double command using a keyboard key & Sets!
- Replies: 15
- Views: 11762
Re: Need help to make a double command using a keyboard key & Sets!
You can place a string of commands after the hold zone. ;--- Xpadder Profile Data --- DataType=Profile Version=2011.06.16 Name=(Untitled profile) Set1Button7Slots=RELEASE ZONE 0.01s,X,RELEASE ZONE 0.30s,HOLD ZONE 0.30s,X,PAUSE 0.01s,H,PAUSE 0.01s,W,PAUSE 0.01s,R,PAUSE 0.01s,Left Shift,S at least tha...
- 19 Oct 2011, 11:01
- Forum: Sets
- Topic: Need help to make a double command using a keyboard key & Sets!
- Replies: 15
- Views: 11762
- 18 Oct 2011, 20:02
- Forum: Game Profiles
- Topic: Tester Profile for Newbies & Novices
- Replies: 5
- Views: 12157
- 22 Jul 2011, 06:11
- Forum: How do I do this combo/sequence?
- Topic: How do I make Xpadder do a Hadouken ??? :)
- Replies: 10
- Views: 9217
Re: How do I make Xpadder do a Hadouken ??? :)
oh cool, the difference between our results was driving me nuts.
- 21 Jul 2011, 14:41
- Forum: How do I do this combo/sequence?
- Topic: How do I make Xpadder do a Hadouken ??? :)
- Replies: 10
- Views: 9217
Re: How do I make Xpadder do a Hadouken ??? :)
Ok, i'm really curious about why this is happening for you so I looked at other variables. And started getting instabilities in Hadouken execution when I enabled turbo, but setting the turbo time greater than the total time of the sequence fixes this. This has to take key tap times of all keys in th...
- 21 Jul 2011, 12:39
- Forum: How do I do this combo/sequence?
- Topic: How do I make Xpadder do a Hadouken ??? :)
- Replies: 10
- Views: 9217
Re: How do I make Xpadder do a Hadouken ??? :)
that must be a really sensitive emulation to bork up on 0.01s pauses. have you tried 0.00 pauses? its something new and not exactly obvious in the sequence editor. Set1Button11Slots=Arrow Down,PAUSE 0.00s,Arrow Down,Arrow Right,PAUSE 0.00s,Arrow Right,X Edit: I double checked and I'm getting perfect...
- 21 Jul 2011, 07:11
- Forum: How do I do this combo/sequence?
- Topic: How do I make Xpadder do a Hadouken ??? :)
- Replies: 10
- Views: 9217
Re: How do I make Xpadder do a Hadouken ??? :)
It may simply need some fiddling to get it just right. It seems your missing a part of the hadouken in each example you gave. You could try (down) (down+forward) (forward) (punch) insert or remove pauses as needed until it works. That should give the full motion at least. Good luck. EDIT: just teste...
- 26 Jun 2011, 18:17
- Forum: Game Profiles
- Topic: Call of Duty 4: Modern Warfare (X360)
- Replies: 35
- Views: 30625
Re: [Updated][Fulfilled]COD4 profile please???
Check out the COD4 Controller Theme for the above profile.
- 26 Jun 2011, 15:04
- Forum: Theme Images
- Topic: COD4 Theme & Profile Images
- Replies: 4
- Views: 9111
COD4 Theme & Profile Images
http://oke-doke.com/Xpadder/COD4%20Profile%20Theme%20%26%20Controller.PNG (above: Blurred Background controller image set to 30% Controller Transparency) EDIT: Forgot to include The COD4 theme ! :oops: http://www.oke-doke.com/Xpadder/COD4-Theme-Image_03.bmp The Controller Images below are designed ...
- 22 May 2011, 14:39
- Forum: Theme Images
- Topic: Space Channel 5 theme
- Replies: 8
- Views: 7832
Re: Space Channel 5 theme
bingo thanks.
- 22 May 2011, 11:06
- Forum: Theme Images
- Topic: Space Channel 5 theme
- Replies: 8
- Views: 7832
Re: Space Channel 5 theme
The're are a few themes around, and there are a bunch of old ones somewhere, i know there is or at least there was an archive from the previous forum, but i can't seem to find the thread that mentions it.
Do we need a theme category in the controller database?
Do we need a theme category in the controller database?
- 22 May 2011, 09:37
- Forum: Other questions
- Topic: Controller image incompatible?
- Replies: 2
- Views: 3949
Re: Controller image incompatible?
Copy the controller image from your browser into your clipboard and then click the paste button in xpadders controller settings window.
- Text/Images: Show
- 20 May 2011, 19:01
- Forum: Theme Images
- Topic: Space Channel 5 theme
- Replies: 8
- Views: 7832
Re: Space Channel 5 theme
Awesome, a classic for my emulation collection thanks!
- 13 Feb 2011, 00:13
- Forum: Game Profiles
- Topic: Guild Wars (X360)
- Replies: 13
- Views: 10794
Re: Guild Wars Profile
I think unlimited sets has been seriously proposed. but lets look at it this way. NUM1-9 is like 3 skills per hero. unbind WASD for some more free keys for pet calls and find the last few remaining open keys for waypoint control. I think it might all fit on to one set. the limitation is actually the...
- 13 Feb 2011, 00:02
- Forum: Game Profiles
- Topic: Guild Wars (X360)
- Replies: 13
- Views: 10794
Re: Guild Wars Profile
Well now that you mention pets, I was looking at my number pad wondering how best to bind controls to them for calling pet and hero commands. Its been on my mind for a while i just haven't had the will to sort it out methodically. Using special sets for each hero and pet maybe?
- 12 Feb 2011, 23:50
- Forum: Game Profiles
- Topic: Guild Wars (X360)
- Replies: 13
- Views: 10794
Re: Guild Wars Profile
I was thinking for monks, Having skills set on the eight way hat, have your team/self targets on ABXY, with target[closest{hostile}] on one joystick click, and target[next{hostile}] on the other joystick click. Intriguing, would make for a smart monk, this would be a while held set right? so you ca...
- 12 Feb 2011, 23:22
- Forum: Game Profiles
- Topic: Guild Wars (X360)
- Replies: 13
- Views: 10794
Re: Guild Wars Profile
Yea thats totally what I'm thinking of. I play N/? and am looking for some no fuss way of covering my basic builds. Problem is, i get screwed up a little if i have drastic control differences from one set to the next. This was my attempt to have it both ways. Though I suppose One plays only one buil...
- 12 Feb 2011, 23:00
- Forum: Game Profiles
- Topic: Guild Wars (X360)
- Replies: 13
- Views: 10794
Re: Guild Wars Profile
Its a good start :) I started with a similar set up quite a while back, splitting up the skills 1-4 and 5-8 on two sets. My left and right clicks have always been left and right. It just makes more sense to me as a console gamer and a south paw. I briefly experimented with putting both left click an...
- 12 Feb 2011, 19:04
- Forum: Pro Designers
- Topic: Xbox (A_Mirror_Darkly series)
- Replies: 12
- Views: 15266
Re: Xbox (A_Mirror_Darkly series)
Wow, thanks for the praise I should really check in more often. :oops: I must have been thinking of ps2 triggers when i made this... Oh well, the graphic flaw on the controller has been bugging me for a while so, now that I have a few minutes, I'll flip those Triggers while i'm at it. BRB Illustrati...
- 21 Jan 2011, 20:47
- Forum: Other questions
- Topic: Gas and Brakes
- Replies: 11
- Views: 9037
Re: Gas and Brakes
fascinating stuff, you should post an example profile to demonstrate your theories.
- 26 Dec 2010, 18:50
- Forum: Other questions
- Topic: Ermm what? MAssive noob don't understand even the first word!
- Replies: 2
- Views: 3526
Re: Ermm what? MAssive noob don't understand even the first word!
Controller images are optional. Xpadder works with or without it. The images can be used just for visual reference. Once you've added all the buttons under controller settings, position them wherever you want, it all works the same. To quicly set a stick as a mouse: In Xpadders main window, Click on...
- 28 Nov 2010, 14:32
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Re: Universal Gamepads (NEW!)
Fixed a few render problems i just noticed about these controllers. Decided to keep the Classics without triggers. Theres still enough space for four buttons up there anyways. But just for completeness sake, heres how they look with triggers. http://lh4.ggpht.com/_DkSdnxH_Zrg/TPJRev6nlAI/AAAAAAAAB2A...
- 23 Nov 2010, 23:05
- Forum: Cannot find controller
- Topic: Xbox 360 controller that has a chatpad
- Replies: 43
- Views: 40500
Re: Xbox 360 controller that has a chatpad
If this is true, There will be a rush to buy chat pads soon.
- 22 Nov 2010, 19:28
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Re: Universal Gamepads (NEW!)
oh thats good, I was concerned about how the gradients would look compressed. I'm guessing you only need the Magenta colored ones. Theres also pngs with transparent backgrounds up there so they'll still work if/when png support is added.
- 22 Nov 2010, 17:44
- Forum: Pro Designers
- Topic: A Mirror Darkly (Generic Controller image)
- Replies: 2
- Views: 6767
Re: A Mirror Darkly (Generic Controller image)
Oh great... now thats all I can see... I should do something about that...Jonathan wrote:It's staring at me
- 22 Nov 2010, 08:15
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Re: Universal Gamepads (NEW!)
Good Point, the original psx had 4 shoulder buttons, but they where only digital. I'll add some to the pack for the heck of it. More options
- 21 Nov 2010, 14:46
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Re: Universal Gamepads (NEW!)
COMPLETED! The New Designs are ready. Im open to any requests for variants (with buttons for example) on these images.
- 21 Nov 2010, 12:07
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Re: Xpadder themed Universal gamepad
YAY Magenta is preserved in the PNGs!
- 20 Nov 2010, 07:53
- Forum: Theme Images
- Topic: Sam & Max Highway Surfin'
- Replies: 4
- Views: 6007
- 19 Nov 2010, 20:14
- Forum: Cannot find controller
- Topic: Xbox 360 controller that has a chatpad
- Replies: 43
- Views: 40500
Re: Xbox 360 controller that has a chatpad
My god! Consider the ramifications if each key could be mapable... Would they all even fit in the window?! Unholly abomination be gone!!
- 19 Nov 2010, 19:11
- Forum: Pro Designers
- Topic: Xbox (A_Mirror_Darkly series)
- Replies: 12
- Views: 15266
Xbox (A_Mirror_Darkly series)
EDIT: New Version fixed Graphic error, corrected triggers and shoulder button appearance.
- 19 Nov 2010, 09:41
- Forum: Pro Designers
- Topic: A Mirror Darkly (Generic Controller image)
- Replies: 2
- Views: 6767
- 18 Nov 2010, 16:04
- Forum: Pro Designers
- Topic: TOP THIS Controller Images (A_Mirror_Darkley_Series)
- Replies: 4
- Views: 12223
TOP THIS Controller Images (A_Mirror_Darkley_Series)
Hey Xpadder.... uh People.. Here are some controller images for a compressed layout. With this you can see your assignments while you play. :D http://lh5.ggpht.com/_DkSdnxH_Zrg/TOZ4URrxnrI/AAAAAAAABvQ/8rGET-uzmJE/s128/TOPTHIS_2401.png https://lh6.googleusercontent.com/_-g_ZnW08v5g/TVbas5X0PbI/AAAAAA...
- 07 Oct 2010, 08:55
- Forum: Other questions
- Topic: New Guild Wars profile help
- Replies: 5
- Views: 5096
Re: New Guild Wars profile help
sorry I'm late.. Thats a cool idea with the skill toggle buttons. Would use up the sets but thats ok I guess if your controls are compact enough to clone across all the sets. A while back I played with the idea of using a tap/hold to fire off alternate kill slots. That would only use up 4 buttons. (...
- 04 Jul 2010, 14:34
- Forum: Other questions
- Topic: Analog Stick Walk/Run when the game will only toggle
- Replies: 6
- Views: 6058
Re: Analog Stick Walk/Run when the game will only toggle
Wouldn't upgrading the core loop to 1000hz help solve this? Faster core loop thread
It would be better at detecting rapid change in distance through a 1% zone would it not?
It would be better at detecting rapid change in distance through a 1% zone would it not?
- 03 Jul 2010, 16:19
- Forum: Other questions
- Topic: Analog Stick Walk/Run when the game will only toggle
- Replies: 6
- Views: 6058
Re: Analog Stick Walk/Run when the game will only toggle
Heh i've been struggling with this same problem. Its the main reason I haven't posted my ME1 profile yet. Though my approach was different, I had the same reversing issue as you have. I eventually abandoned the idea and just toggle it manually (SUCKS!!) I'll take a 2nd look at the problem. but I don...
- 21 Jun 2010, 08:21
- Forum: More questions
- Topic: Mouse input?
- Replies: 7
- Views: 8861
Re: Mouse input?
I should think about making a sarcasm emote..
- 20 Jun 2010, 12:07
- Forum: More questions
- Topic: Mouse input?
- Replies: 7
- Views: 8861
Re: Mouse input?
Would be a sweet feature for turning Xpadder into a mmo bot...
- 12 Jun 2010, 18:25
- Forum: Other questions
- Topic: XBox 360 Controller and POP - Sands of Time
- Replies: 19
- Views: 14357
Re: XBox 360 Controller and POP - Sands of Time
jjetsky wrote:.. a snip-snap + walk,...
- 30 May 2010, 20:40
- Forum: Other questions
- Topic: Doing the same thing over and over
- Replies: 5
- Views: 4894
Re: Doing the same thing over and over
I smell an advanced tip.
- 20 May 2010, 22:34
- Forum: Pro Designers
- Topic: Xbox 360 Controller Images
- Replies: 15
- Views: 19535
Re: Xbox 360 Controller Images
Ah yes, I know this problem all too well. Blending modes other than normal can ruin the colour codes.
Wait for Jonathan to get around to .png support. ... jk
Wait for Jonathan to get around to .png support. ... jk
- 20 May 2010, 05:52
- Forum: Pro Designers
- Topic: Xbox 360 Controller Images
- Replies: 15
- Views: 19535
Re: Xbox 360 Controller Images
You could try masking the magenta layer with the shape of the controller then put the magenta layer on top and set it to normal blending mode at 100% opacity. I used a similar technique for my images.
- 19 May 2010, 20:26
- Forum: How to download, create and share
- Topic: How do I create a Controller Image?
- Replies: 44
- Views: 244668
Re: How do I create a Controller Image?
Gimp is lighter on features. But powerfull in the right hands. I made the animated forum icons in gimp.
- 19 May 2010, 20:22
- Forum: Theme Images
- Topic: Guild Wars Themed "ThemePads"
- Replies: 5
- Views: 7012
Re: Guild Wars Themed "ThemePads"
phpbb converts the images when they're posted. I think you can still save them as bmp.
Check out the link under my avitar for untouched bmp versions. :arrow: Links removed?!
Check out the link under my avitar for untouched bmp versions. :arrow: Links removed?!
- 06 May 2010, 07:00
- Forum: Other questions
- Topic: Saitek R660 GT Wheel and pedals (Force Feedback)
- Replies: 14
- Views: 8444
Re: Saitek R660 GT Wheel and pedals (Force Feedback)
hmmn.. The turbo gaps must be to large. and/or the key taps are to short. (instant I assume?) What I'm guessing would be needed is something that sends a continuous key press that is interrupted by very short gaps. In other words the exact opposite of xpadder's turbo. EDIT:sequence Key Tap Time can ...
- 05 May 2010, 06:44
- Forum: Other questions
- Topic: Saitek R660 GT Wheel and pedals (Force Feedback)
- Replies: 14
- Views: 8444
Re: Saitek R660 GT Wheel and pedals (Force Feedback)
An over simplification of how it worked. I think the turbo rate was directly proportional to the stick distance. I googled some more, still didn't find my standard controller but I did find information about a psx "Glove" that could switch between digital, simulated analog and true analog. I don't b...
- 04 May 2010, 17:28
- Forum: Other questions
- Topic: Saitek R660 GT Wheel and pedals (Force Feedback)
- Replies: 14
- Views: 8444
Re: Saitek R660 GT Wheel and pedals (Force Feedback)
This problem reminds me of an old controller (psx i think) I had once that attempted to simulate analog for games that didn't support it (pre duel-analog era games) by changing turbo rates based on how far you pushed the stick. 0% was nothing 25% was a slow tap 50% was a medium tap 75% was a rapid t...
- 21 Apr 2010, 13:28
- Forum: Sets
- Topic: 4 set swap holding only 2 buttons
- Replies: 0
- Views: 2744
4 set swap holding only 2 buttons
Here is a basic setup for a controller that can switch between sets 1-4 by simply holding to two buttons. ;--- Xpadder Profile Data --- Version=2010.03.18 Name=(Untitled profile) Set1Button5Toggle=1 Set1Button5Turbo=1 Set1Button5SetSelect=1 Set1Button6Toggle=1 Set1Button6Turbo=1 Set1Button6SetSelect...
- 20 Apr 2010, 06:59
- Forum: Theme Images
- Topic: Mirror's Edge + xBox ThemePad
- Replies: 3
- Views: 5975
Re: Mirror's Edge + xBox ThemePad
My location Is a reference to my avatar, from Carnage Heart.
Carnage Heart fansite:OverKill Engineer
Carnage Heart fansite:OverKill Engineer
- 19 Apr 2010, 08:18
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Xpadder themed Xbox controller
- Text/Images: Show
- 17 Apr 2010, 07:05
- Forum: Other questions
- Topic: Can you hold trigger to replace joy axis to 1-0
- Replies: 2
- Views: 3098
Re: Can you hold trigger to replace joy axis to 1-0
Good tip. As you know, many mmorpgs use the number keys for skills/spells. I gave up trying to use an 8 way directional for skill slots cause I found it impossible to hit diagonals reliably without accidentally hinting adjacent skills. I'll use this & give it another try. It will help me boil down t...
- 17 Apr 2010, 07:05
- Forum: How do I do this combo/sequence?
- Topic: Easy number input.
- Replies: 2
- Views: 3171
Re: Can you hold trigger to replace joy axis to 1-0
Good tip. As you know, many mmorpgs use the number keys for skills/spells. I gave up trying to use an 8 way directional for skill slots cause I found it impossible to hit diagonals reliably without accidentally hinting adjacent skills. I'll use this & give it another try. It will help me boil down t...
- 16 Apr 2010, 16:10
- Forum: Theme Images
- Topic: Mirror's Edge + xBox ThemePad
- Replies: 3
- Views: 5975
Mirror's Edge + xBox ThemePad
http://lh5.ggpht.com/_F1oF7OvJn9I/S8bDUEXiZgI/AAAAAAAAALI/KGkNLlLB6Ao/s512/MirrorsEdgeBase.jpg Image url outdated. http://lh4.ggpht.com/_F1oF7OvJn9I/S8hwFc7anHI/AAAAAAAAAQQ/OUotHUhPAVw/BoxyFullSwatch_MirrorsEdge.jpg EDIT: The magenta controller images have been compressed to hell by picasaweb, rend...
- 16 Apr 2010, 15:59
- Forum: Theme Images
- Topic: Misc. themes
- Replies: 10
- Views: 11039
A swatch for your theme1
Nice work MadMouSe! Outdated Image url: I've been playing with ways of applying themes the controllers as well. I call them ""ThemePads or" "X-Swatches". haven't decided on which. http://lh6.ggpht.com/_F1oF7OvJn9I/S8h5oFyZQaI/AAAAAAAAAQs/5U9rwnPGCAs/ThemepadSwatch_WOW1.jpg EDIT: magenta has been scr...
- 16 Apr 2010, 15:20
- Forum: Theme Images
- Topic: Guild Wars Themed "ThemePads"
- Replies: 5
- Views: 7012
@YoJembo
Where you thinking about something like this? outdated image url http://lh4.ggpht.com/_F1oF7OvJn9I/S8hwFc7anHI/AAAAAAAAAQQ/OUotHUhPAVw/BoxyFullSwatch_MirrorsEdge.jpg Wish Granted! Just use the "blank" mirrors edge theme with this controller image. This is a better solution as it also animates when y...
- 16 Apr 2010, 14:27
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Racing Wheel concept
http://lh3.ggpht.com/_F1oF7OvJn9I/S8hE8ddBVoI/AAAAAAAAAN0/pGDHUnVePPY/Racing-WheelBevelMagenta.jpg A little difficult to make one size fits all due to the wide variations in racing wheel design. As you can see I tried to accommodate everyone, with peddles behind the wheel & a "dashboard" for a stic...
- 15 Apr 2010, 13:19
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
/agree
Simpler is better. I started out with a 'tabula rasa' concept & started staking stuff on top of it, playing around with various possibilities. I won't post any more experimental designs directly here. I have my own sandbox for that sort of thing. Been studying game pad conventions and did notice th...
- 15 Apr 2010, 10:36
- Forum: Theme Images
- Topic: Guild Wars Themed "ThemePads"
- Replies: 5
- Views: 7012
Guild Wars Themed "ThemePads"
I thought it was a shame to go through all the trouble of making a pretty theme background just to have it obscured by some ugly cut out controller image. So I started playing around in photoshop & came up with these. http://lh6.ggpht.com/_F1oF7OvJn9I/S8axmRNOTVI/AAAAAAAAAK4/qiMCXdLQu1I/GWBoneDFull....
- 15 Apr 2010, 08:53
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Suggestions?
I'm open to any critiques of these designs. How you do you think they could be improved or expanded upon?
- 15 Apr 2010, 06:09
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Xpadder Universals "Full" versions
- Text/Images: Show
- 14 Apr 2010, 13:20
- Forum: Pro Designers
- Topic: Universal Gamepads (NEW!)
- Replies: 16
- Views: 21403
Universal Gamepads (NEW!)
"Boxies" for big beefy controllers. http://lh5.ggpht.com/_DkSdnxH_Zrg/TOkceO6zYVI/AAAAAAAAB0s/WasTanLFyGU/Boxythumbs.png http://lh3.ggpht.com/_DkSdnxH_Zrg/TOj6ut7IIDI/AAAAAAAABy4/6EcGQcq-V0Y/BoxBlank_v2_Magenta.png http://lh5.ggpht.com/_DkSdnxH_Zrg/TOkLa2I4rFI/AAAAAAAABzw/44wXa8g1Eco/BoxyBlankBlack...
- 11 Apr 2010, 09:20
- Forum: Sets
- Topic: Set Selector Help
- Replies: 4
- Views: 6588
- 11 Apr 2010, 09:14
- Forum: Sets
- Topic: While-held glitch workaround:
- Replies: 9
- Views: 14911
While-held glitch workaround:
There's a problem with using multiple "while held" set selectors for temporarily switching to alternate sets. If there is more than one of these set selectors on the same set they can interupt each other. If we accidentally (and easily) press both at the same time and release one of them we're likel...
- 11 Apr 2010, 08:04
- Forum: Other questions
- Topic: Double assign? <Tap> link to "x" <hold> link to "y"
- Replies: 8
- Views: 8039
Re: Double assign? <Tap> link to "x" <hold> link to "y"
Thats great! I couldn't have guessed to set it up that way.
oh god, it was in the help all along. I read it but didn't notice the last slot in the formula.
Thanks a million!
oh god, it was in the help all along. I read it but didn't notice the last slot in the formula.
Thanks a million!
- 10 Apr 2010, 17:32
- Forum: Sets
- Topic: Set Selector Help
- Replies: 4
- Views: 6588
Re: Set Selector Help
This drove me nuts too for a long time & I hope its fixed eventually. I understand the problem being the while held set selector waits for "on release" when landing on any set from any other. If you where holding a button on the way in to the set, the selector your holding wont switch sets until you...
- 10 Apr 2010, 08:53
- Forum: Other questions
- Topic: Double assign? <Tap> link to "x" <hold> link to "y"
- Replies: 8
- Views: 8039
Re: Double assign? <Tap> link to "x" <hold> link to "y"
This works great if you want to press X and then hold to press Y. but what if you want it to send only Y if it was a hold and not a tap? [X] [Hold Zone .50 sec] [Y] on hold will send x and then Y. what i mean to do is this: button is pressed, if hold time is greater than 0.30s send Y Else send X I h...