It now works after disabling Xinput in Xpadder.
What's the difference between using either DirectInput or Xinput in Xpadder?
EDIT: I found out the difference. Xpadder won't respond to the controller unless Xinput is used in Xpadder.
Search found 33 matches
- 10 Mar 2021, 00:59
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Xbox Series S/X controller share button
- Replies: 2
- Views: 1834
- 04 Mar 2021, 01:26
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Xbox Series S/X controller share button
- Replies: 2
- Views: 1834
Xbox Series S/X controller share button
The share button is detected as button 12 in controller settings. In controller properties, when pressing the share button, it only highlights under DirectInput and not Xinput. In the Xpadder interface, the share button is there. But it does not highlight in green when pressed. Will Xpadder fully su...
- 05 Jul 2016, 08:00
- Forum: Game Profiles
- Topic: Grand Theft Auto: Vice City (X360)
- Replies: 8
- Views: 10839
Re: Grand Theft Auto: Vice City (X360)
Try the Ginput mod for GTAIII, GTA-VC and GTA-SA. http://www.gtagarage.com/mods/show.php?id=24272 I use all 3 for the Steam versions of these games and it's like you were playing the console version complete with 360 or DS3 controller on screen button prompts. All I have Xpadder do is load a blank p...
- 26 Nov 2015, 20:48
- Forum: Game Profiles
- Topic: [New] F.E.A.R. (X360)
- Replies: 2
- Views: 5944
Re: [New] F.E.A.R. (X360)
You're quite welcome!oliver twist wrote:thanks !!
I've also used this profile for F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
- 26 Jun 2015, 04:07
- Forum: Game Profiles
- Topic: !Profile requests
- Replies: 308
- Views: 4659458
Re: !Profile requests
According to Steam, Grand Theft Auto 5 has full controller support and Team Fortress 2 has partial controller support.
- 05 Mar 2015, 20:17
- Forum: Game Profiles
- Topic: [New] F.E.A.R. (X360)
- Replies: 2
- Views: 5944
[New] F.E.A.R. (X360)
This layout is based on the default controls for the Xbox 360 version of F.E.A.R. You will need to assign the N key to Next Grenade in the keyboard controls. You can find that option in Options/Controls/Configure Controls/Inventory. A = Jump B = Melee (Hold to holster weapon) X = Reload (Hold to Act...
- 04 Jun 2014, 20:40
- Forum: Console
- Topic: WiiU - Official Pro Controller
- Replies: 4
- Views: 10901
Re: WiiU - Official Pro Controller
The images are missing.
Imageshack seems to be messing up quite a lot of controller images lately.
Imageshack seems to be messing up quite a lot of controller images lately.
- 07 Apr 2014, 02:24
- Forum: Game Profiles
- Topic: Serious Sam Classic: The First & Second Encounter (X360)
- Replies: 0
- Views: 3332
Serious Sam Classic: The First & Second Encounter (X360)
http://i.imgur.com/c6S5HuC.jpg http://i.imgur.com/XY0nJki.jpg Since the HD versions of these two games have full controller support through Steam, I decided to try and make a profile for the original versions also available through Steam using basically the same layout. Take note that you will need...
- 05 Mar 2014, 01:47
- Forum: Problems detecting controller buttons, triggers or other
- Topic: Not detecting guide button Xbox 360 controller for windows
- Replies: 2
- Views: 4223
Re: Not detecting guide button Xbox 360 controller for windows
From what I recall, Microsoft's drivers for wired & wireless Xbox 360 controllers connected to a Windows PC reserved the guide button for other features and nothing else. For example: The wireless version, with an Microsoft EXE download from them, pressing the guide button would make an icon pop up ...
- 19 Nov 2013, 23:21
- Forum: Console
- Topic: WiiU - Official Pro Controller
- Replies: 4
- Views: 10901
- 04 Oct 2012, 02:02
- Forum: Game does 2 things at once (responds to gamepad AND Xpadder)
- Topic: Work arounds to disable the native controller support of games
- Replies: 15
- Views: 19309
Re: Work arounds to disable the native controller support of games
Doesn't unbindall help? It does. Why are you asking? The unbindall console command removes all bound keyboard & mouse buttons. Then you have to go back into keyboard options and restore default keyboard and mouse bound buttons. Simply deselecting "Enable the Gamepad" first in the mouse tab, the key...
- 04 May 2012, 02:14
- Forum: Cannot find controller
- Topic: My Xbox 360 controller isn't being registered
- Replies: 6
- Views: 9010
Re: My Xbox 360 controller isn't being registered
Is your wireless Xbox 360 controller synced to your Xbox 360 wireless receiver for Windows? To synchronize controller and receiver, I believe you have to press and hold the button on the receiver until the receiver's LED starts blinking. Then you press the sync button on the controller. It's rather ...
- 08 Mar 2012, 22:54
- Forum: Xpadder not working in game
- Topic: Official Anti-Cheat Topic! GameGuard, HackShield, PunkBuster...
- Replies: 13
- Views: 25832
Re: Official Anti-Cheat Topic! GameGuard, HackShield, PunkBuster...
Xpadder works in Garry's Mod, that, I can confirm. Garry's Mod, believe it or not, is controller enabled, despite what the Steam store page says for it. It's in mouse settings and is called "Enable the joystick". Actual controller enabled games say "Enable the gamepad" but it has the same effect. Th...
- 04 Jul 2011, 19:28
- Forum: Game does 2 things at once (responds to gamepad AND Xpadder)
- Topic: Work arounds to disable the native controller support of games
- Replies: 15
- Views: 19309
Re: Work arounds to disable the native controller support of games
What about Steam games that are controller enabled? As soon as you activate the gamepad in Half-Life 2 the only way to remove all gamepad mapping is to type "unbindall" into the developer console and press enter. Then go into keyboard settings and restore keyboard commands. Just un-checking enable g...
- 14 Jun 2011, 18:51
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
Would you believe that I can run Half-Life 2 with episodes 1 and 2 on my laptop that has an integrated Intel GPU? Specifically an Intel GMA X3100. It only says that on the wrist rest sticker. Everything else calls it Mobile Intel(R) 965 Express Chipset Family. There are hiccups at some places especi...
- 14 Jun 2011, 16:59
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I've noticed a new feature with Half-Life 2 and Steam. It would seem to sync your save files with some server. Before, you would loose all of your saves if you either uninstalled the game or re-installed the OS. Now, every time you close the game, the Steam icon in the system tray animates and if yo...
- 14 Jun 2011, 00:24
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
Well, with the method I discovered you possibly don't have to delete the config file.
- 13 Jun 2011, 00:15
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
Goody Goody!!! I found out how to abolish the game pad support for Half-Life2 and use xpadder with it perfectly. First, open the game. Go to the mouse settings and uncheck enable the gamepad. Then bring up the dev console and type unbindall and press enter. Go to keyboard settings and restore them t...
- 11 Jun 2011, 21:01
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I tried deleting the config file but Half Life 2 would just recreate it. All that's in the config file for the 360 controller is stick settings. I don't think deleting the config file is needed. It would seem that there is no complete way to disable the native game pad support as weather or not that...
- 10 Jun 2011, 22:20
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I found a console command "exec undo360controller" but it's the same thing as unchecking the option in mouse to enable gamepad. It works sortof. It disables the analogue sticks but all other buttons are still mapped for use. Edit: I'm really disappointed in Valve with the native 360 support. The opt...
- 10 Jun 2011, 22:09
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I've got a bit of a problem. Weather or not that option in mouse to enable game pad is checked, HL2 will always run with the 360 controller. You can clearly see it in the dev console.
- 04 Jun 2011, 02:24
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I bet it was the source update (HL2 + EP1 running on HL2 EP2 engine) that broke the slow walk feature. Funny thing is, I've played through these games tons of times, yet I never knew about the Alt key.
- 31 May 2011, 10:46
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I contacted steam support about how walking slow was not working and this is what they said: Thank you for taking the time to report this issue. We are aware of the problem and are investigating the issue further. For news regarding the latest updates and patches, please check the SteamPowered News ...
- 30 May 2011, 16:48
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
All that did was to toggle on/off sprint mode. Walking speed was the same as before. +speed is the bound command to activate shift "sprint mode" and -speed turns it off. You can test these commands in the developer console. +walk is what is mapped to Alt and yet it does nothing. If I rapidly tap alt...
- 29 May 2011, 23:05
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
On second thought, there is really no difference in walking speed with or without Alt. My guess, is that since Half-Life 2 is controller enabled, that the Alt key does nothing. Whereas Garry's Mod is not controller enabled and Alt does work in that.
- 29 May 2011, 17:51
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I see Alt in the keyboard controls for walking slowly but I see no difference in walking speed when using it. Shift is not needed with maximum distance zone as sprinting in Half-Life 2 is a finite process and when your HEV suit runs out of aux power you have to wait for it to charge back up to sprin...
- 29 May 2011, 01:04
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
The 360 Orangebox had analogue (i.e. multiple walking speeds, I think) completely without the need of sprinting. Like, you could walk at a crawling speed, a medium walking speed and a high walking speed depending how far you pressed the left stick, as I said, analogue walking speeds. WASD on the oth...
- 28 May 2011, 21:41
- Forum: Game Profiles
- Topic: Half-Life 2, Episodes 1 & 2 (X360)
- Replies: 32
- Views: 26142
Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)
I think I'd prefer this profile rather than the built in support for the 360 controller. The thing I don't like about the built in 360 support, is that the controller can only control actual game play and nothing else. If you wanted to quicksave or load a quicksave, you'd have to use your keyboard t...
- 30 Apr 2011, 19:12
- Forum: Other questions
- Topic: Logitech dual direct input / x input controllers and Xpadder
- Replies: 2
- Views: 4616
Logitech dual direct input / x input controllers and Xpadder
I've got a question about the new Logitech PC controllers that can switch between direct input and x input via a switch on the controller. According to reviews I've read of these controllers, having it in direct input mode makes windows see the controller as a Logitech rumblepad 2 and when it's in x...
- 16 Apr 2011, 20:41
- Forum: Multiplayer/multi-controller problems
- Topic: 2 Wii CCPro's with mayflash adapter strange issue
- Replies: 8
- Views: 7801
Re: 2 Wii CCPro's with mayflash adapter strange issue
I just happened to have read that post before you posted it. Here's hoping that the limitation is resolved in the future.
- 16 Apr 2011, 17:35
- Forum: Multiplayer/multi-controller problems
- Topic: 2 Wii CCPro's with mayflash adapter strange issue
- Replies: 8
- Views: 7801
Re: 2 Wii CCPro's with mayflash adapter strange issue
Then, is it an Xpadder issue? Or a PC issue in how it handles controllers of the same type?
- 16 Apr 2011, 16:48
- Forum: Multiplayer/multi-controller problems
- Topic: 2 Wii CCPro's with mayflash adapter strange issue
- Replies: 8
- Views: 7801
Re: 2 Wii CCPro's with mayflash adapter strange issue
So I guess it's a quirk with multi-port gamepad to usb converters then. I'm thinking I'd be better off with an Xbox 360 wired controller. The sole reason I'm using the classic controller pro is for it's perfect dpad for use in emulators. The 360's dpad may not be as good but at least it works and th...
- 15 Apr 2011, 17:06
- Forum: Multiplayer/multi-controller problems
- Topic: 2 Wii CCPro's with mayflash adapter strange issue
- Replies: 8
- Views: 7801
2 Wii CCPro's with mayflash adapter strange issue
I've got two Wii classic controller pro controllers and have them both plugged into the mayflash two port adapter to USB. Two seperate controllers are shown in the gamepad control panel. http://img695.imageshack.us/img695/4442/clipboard01sm.png However, when I configure the controllers in Xpadder, w...