At the end of the topic I mentioned a bug in the timing system of Xpadder. Regardless of whether this timing issue is the cause of the discussed mouse stuttering it's an issue that needs attention. Some games with sequences rely on the timing being correct.Primal Fear wrote:every time configuration (Hold and Release Zones, Tap Times, Pauses) is longer than intended, with the CPU on idle clock.
Primal, please can you perform this quick test - I am unable to simulate your idle/load difference in timings (something that should not be happening anyway) so I need a guinea pig
Please create a sequence that taps key X for 0.01s and test it in the keyboard test. Please can you do this for both idle and load conditions and perform the sequence a number of times to see if the timing is the same or varying between 2 nearby times (eg; 25% 0.01s, 75% 0.02s)
Now perform the same test for a taptime of 0.05s, 0.10s, 0.50s and 1.00s.
If my theory is correct then the idle times should vary more than the load times and longer tap times should be less accurate than shorter tap times (especially when idle).