Is it possible to prevent the original gamepad keypress from being passed to any other application? For example, if I'm playing a game which has native gamepad support, but I want to use xpadder to map a button instead of the in-game mapping of that button.
The specific scenario here is in Fallout: New Vegas, mapping the right bumper to Project Nevada's 'bullet time' (mouse3) instead of FO:NV's 'VATS' (RB). As it stands, both mouse3 and RB get triggered.
Capture original gamepad keypress
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- Xpadder Xpert
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Re: Capture original gamepad keypress
Have a look a this topic. The solution with the Xinput.dll should work in New Vegas.