I was wondering if there was a way to have the intensity of the rumble increase or decrease based on how long a button is held down. So in a formula
I = total rumble intensity,
S= starting intensity,
x = increase or decrease rumble intensity by specified amount,
and t = time in milliseconds,
so, I = S + (xt).
My reason for asking this is so that I can simulate a charging attack, like Megaman's mega buster, or samus's charge shot. If this is not currently possible would you be able to add it as a feature?
Increase or decrease rumble intensity based on how long a button is held down
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- Posts: 5
- Joined: 29 Mar 2013, 16:09
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- Posts: 5
- Joined: 29 Mar 2013, 16:09
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- Posts: 5
- Joined: 29 Mar 2013, 16:09
Re: Increase or decrease rumble intensity based on how long a button is held down
I've checked this topic for everyday for 2 years now and still no reply. When will someone respond?