As my first post I come with an issue that was the very reason that made me acquire this program, and I'm a bit troubled with this because I've been searching the forums looking for an answer. First of all, this is the profile, which is not the whole thing I wanna make but I've experienced the problem already with this much, so I though about starting this thread before trying anything further:
Code: Select all
;--- Xpadder Profile File ---
DataType=Profile
Version=2012.12.31
[Profile Settings]
[Set Settings]
[Assignments]
Set1Button1Toggle=1
Set1Button1Turbo=1
Set1Button1TurboRate=2
Set1Button1SetSelect=1
Set1Button3Toggle=1
Set1Button3Turbo=1
Set1Button3TurboRate=2
Set1Button3SetSelect=1
Set1Button4Toggle=1
Set1Button4Turbo=1
Set1Button4TurboRate=2
Set1Button4SetSelect=1
Set1Button8Toggle=1
Set1Button8Turbo=1
Set1Button8TurboRate=2
Set1Button8SetSelect=2
Set2Button1Slots=Y
Set2Button1Toggle=1
Set2Button1SetSelect=0
Set2Button3Slots=Enter
Set2Button3Toggle=1
Set2Button3SetSelect=0
Set2Button4Slots=R
Set2Button4Toggle=1
Set2Button4SetSelect=0
Set2Button7Slots=Q
Set2Button8Slots=Q
Set3Button1Toggle=1
Set3Button1Turbo=1
Set3Button1TurboRate=2
Set3Button1SetSelect=3
Set3Button3Toggle=1
Set3Button3Turbo=1
Set3Button3TurboRate=2
Set3Button3SetSelect=3
Set3Button4Toggle=1
Set3Button4Turbo=1
Set3Button4TurboRate=2
Set3Button4SetSelect=3
Set3Button8Toggle=1
Set3Button8SetSelect=0
Set4Button1Slots=3
Set4Button1Toggle=1
Set4Button1SetSelect=2
Set4Button3Slots=2
Set4Button3Toggle=1
Set4Button3SetSelect=2
Set4Button4Slots=4
Set4Button4Toggle=1
Set4Button4SetSelect=2
Set4Button7Slots=Q
The thing is that I want the bumper to change its function once I'm pressing any of the other buttons, to be able to give it a different function while it's not used. ("Q" key in this case). So the idea is that, if I press the bumper first, it changes the set, but if I'm holding any of these three buttons already, it turns into the "Q" key. To do this, I added yet another set selector on these three buttons. My final intention is to actually have both bumpers at set selectors, so I can have three different sets (holding each and then both together for a total of four different setups), but also be able to change what the bumpers do in the sets where they're not required (once I'm already pushing the intended buttons).
The issue here is that the program unfortunately seems to get flippity-dippity-doo at the great amount of set selectors within set selectors, and in the eventuality that I'm not exact with the timing when pressing the buttons, it might get stuck in an intermediate set. Thanks to this thread I fived a great deal of the issue as you can see in the code I posted, but it still gets stucked sometimes on set 3 qhen I release simultaneously the bumper + button in set 2 (which shouldn't happen too often but I've managed to replicate too many times) and when I add the rest of the sets (which would use up 8 sets in total) this would get a bit extensive, I fear.
I don't really know what could I do here to fix this issue other than having an one-way set 1 selector on these profiles to force reset it when I realize it borked, but that's slightly inconvenient because I gotta mess it up first which might not be too good in action games. That or getting used to push the reset button everytime I use the set selectors, which would be unnecesary most of the time and I'd rather not have to do... =/ The ideal thing would be that there was an option to revert back to set 1 when no button is being held. Is there a way to create this function with the current features?
Thanks for your time and sorry if I my post got a bit too long.