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Another advantage of this layout is that you don't have to stop shooting in order to use items.
I did, however, take your excellent idea of including mouse control.
Code: Select all
;--- Xpadder Profile Data ---
DataType=Profile
Version=2011.06.24
Name=isaac2
Set1StickDeadZones=89,89
Set1StickDiagonalSizes=45,89
Set1Button1Name=Shoot ↓
Set1Button1Slots=Arrow Down
Set1Button2Name=Shoot →
Set1Button2Slots=Arrow Right
Set1Button3Name=Shoot ←
Set1Button3Slots=Arrow Left
Set1Button4Name=Shoot ↑
Set1Button4Slots=Arrow Up
Set1Button5Name=(Space) Item
Set1Button5Slots=Space
Set1Button6Name=(Space) Item
Set1Button6Slots=Space
Set1Button7Name=Full Screen
Set1Button7Slots=F
Set1Button8Name=Pause
Set1Button8Slots=P
Set1Button10Slots=Left Mouse Button (1)
Set1Stick1UpName=Move ↑
Set1Stick1UpSlots=W
Set1Stick1RightName=Move →
Set1Stick1RightSlots=D
Set1Stick1DownName=Move ↓
Set1Stick1DownSlots=S
Set1Stick1LeftName=Move ←
Set1Stick1LeftSlots=A
Set1Stick2UpSlots=Mouse Move Up
Set1Stick2UpMouseSpeed=32
Set1Stick2UpMouseMode=Cursor
Set1Stick2RightSlots=Mouse Move Right
Set1Stick2RightMouseSpeed=32
Set1Stick2RightMouseMode=Cursor
Set1Stick2DownSlots=Mouse Move Down
Set1Stick2DownMouseSpeed=32
Set1Stick2DownMouseMode=Cursor
Set1Stick2LeftSlots=Mouse Move Left
Set1Stick2LeftMouseSpeed=32
Set1Stick2LeftMouseMode=Cursor
Set1TriggerLeftName=(Q) Pill/Card
Set1TriggerLeftSlots=Q
Set1TriggerRightName=Bomb
Set1TriggerRightSlots=E
Edit: Revised to use "P" for pause instead of "Escape", because "P" toggles pause, see http://gaming.stackexchange.com/questio ... ment-50376